For now, Divinity 2 is the only game that does magic justice, but you really need to play it in co-op if you want to properly experience the pandemonium of it all. It delivers the full game with no compromises, while the breadth of controller options and the local co-op, cross-play multiplayer, and even cross-save. I want fire that spreads, blood that is electrified when hit by a spark, or entire rooms filled with flames after a mishap with an oil spill and a candle. Divinity: Original Sin 2 is one of the most immersive RPGs I've ever played, and I'm incredibly impressed with the excellent iPad conversion. I wish more games learned from Divinity 2’s interpretation of magic. Anyway, it’s not my fault I’m too powerful to exist. Hey, don’t judge my four-player campaign character - at least he’s not Guy Who Takes All The Loot, or Guy Who Robs People And Gets Us Into Constant Fights. You can really settle into your role, even if that role is Inept Fire Mage Who Hurts His Friends. It also means you don’t have to manage the inventory, levelling, and equipment of four characters, which is a handy bonus. Massive RPGs like this shouldn’t work in multiplayer, but Divinity 2 gets better the more unpredictable it is, and adding other humans to the fray is the best way to ensure things remain chaotic. It’s hilarious when one of your allies misclicks on a move and accidentally sits on a stool that’s on fire, ending their turn as a human candle. It’s funny when someone tries to do a spell, decides against it, goes to move, and accidentally attacks the floor. You can’t help but laugh when one of you accidentally blows up your friend. That same vibe translates to combat, too. I still feel bad about it, but a man’s gotta accidentally poison an entire town from time to time.ĭivinity 2 isn’t some grimdark RPG - dialogue is interlaced with humour, and characters are larger than life. Remember in the intro when I said I might accidentally kill your cat? That’s something I did in Divinity 2 - I accidentally killed my ally’s cat. There are so many variables that you often only have a sense of what’s about to happen when you take your turn - generally, the end result is much more destructive than you anticipated. Yes, that is a poison smoke cloud to the left, which is good for any of us who managed to stay away from the ground, which is now a blazing inferno.Įvery single magical element in Divinity 2 interacts with the rest.
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